POST #20 - FINAL PANEL DISCUSSION

 For my final panel discussion, my group and I chose the Transit Bar and A Bar At The Folies.


Here is the link to the slideshow we created.

https://docs.google.com/presentation/d/1SBDqcWfo8FZ13BUe0tDCQwq9vQEDxpF4EYzU0MkCFzY/edit?usp=sharing 


Here's my part of the slideshow:

SHOWN ON SLIDESHOW:

Description of the Period when it was created


In order to learn about the kind of art the Transit Bar is, here’s a little bit more background:

  • There’s different versions of the transit bar but the first version was made public right after the fall of the Berlin Wall

  • This installation was created in 1992- when global migration was at record numbers

The Transit Bar is Considered a Contemporary Interactive Art Piece

  • Combination of video, sculpture, architecture, readymade material, and a fully functioning bar

  • Themes of exile, cultural migration, and translation are throughout the installation

  • What is interactive art?


NOT SHOWN ON SLIDESHOW BUT WILL TALK ABOUT:

Transit Bar: background

  • Theres different versions of the transit bar but the first version was right after the fall of the berlin wall

  • 1992- global migration was at record numbers- reunified Germany

  • An interactive art piece- 

    • Bartender served shots

    • No regulars

    • The familiar atmosphere would create open conversation amongst strangers

    • Transit bar travelled to institutions throughout canada and europe 

    • Second hand furniture, neutral paint colors, dim lighting, trench coats/suitcases placed in corners

    • Piano sits in the corner- visitors can use it to make their own tunes

      • No virtuoso pianists- but rather play folk tunes and popular classics

    • 6 small monitors around room from 14 new canadian citizens telling their experiences of migration and alienation- voices have been dubbed in either polish or yiddish- subtitled in english, french, german

Contemporary/Interactive Art

  • What is interactive art

    • Emerged in the late 1950s in parallel with artists’ desires to find less alienating and exclusive environments to show art- as the street, warehouse, or shop front became their choice venue, the art became more participatory and inclusive

    • Can also be computer based, with the participant responding to the technology set up by the artist

      • Ex. video games, augmented/virtual reality

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